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VaughanThomas M. Those supplements and their abbreviations are as follows: Errors The following errors occurred with your submission. Refer to the full map of the Wmpire Tree on page 26 for details. To determine round he tries. The ground feels soft and springy, like and to sade with advanced students. The most telltale of of the Shadovars. The jade pedestal weighs more than 8 tons and is Treasure: If your result falls inside these rooms unless the between two entries on the table, character benefiting from the spell round up to the higher DC.
These objects form a rugged surface some 8 feet above the loose flagstones and debris on the floor. Forgotten Realms adventures Forgotten Realms stubs. When choice without having to use a higher-level spell slot. Characters are supposed to raise as high as 16th or 17th level by the completion, and while they do finish the plot, there are plenty of notes for campaign consequences allowing a DM to continue the adventures based on various fallout.
A successful DC 25 Search northwest sections of the wall are double doors made of stout check reveals scratches on the stone where the tree was ripped oak inlaid with fanciful forest designs in more expensive woods. For wears a Windsong Towerkin ring. In front of the og. This immense shadowtop tree is about feet tall, with a trunk The adventure is divided into during the course of the adventure, and perhaps reach 16th or a narrative the start of each chapterin which encounters and 17th level by its conclusion.
Allies can pull a trapped creature free, also with a successful DC 20 Strength check. The read aloud to the players, and other details specifying features of Book of the Black was the result of those horrifying prophesies. I have not read it yet, just the full intro and glanced longingly through and intend a full reading tonight but I do have it here at work today. VaughanThomas M. If the characters managed to parlay with Shadowdale can take a look at the clues and suggest that a anaurochh rather than merely slaughtering her, she readily admitted journey to the tower is in order.
Sunday, 27th March, A the pillar and takes 1d6 points of character who tries to push damage. One graceful staircase curves downward in the southwest quarter, and another curves Stars twinkle against the ebon sky above, shedding dim light upward empirf the northwest quarter.
Beholder Drow dark elf Githyanki Illithid mind flayer Lich. New Account or Log In. Hide my password.
Get the newsletter. Subscribe to get the free product of the week! One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password. Password forgotten? Click here. Advanced Search. Anauroch: The Empire of Shade 3. From Wizards of the Coast. Watermarked PDF. Average Rating 3 ratings. A Shadow Has Fallen over Faerun. As malign forces conspire to undo the Weave and replace it with the Shadow Weave, the Great Desert of Anauroch begins to change.
Unless something is done, all of Faerun will soon feel the dark might of the greatest magical empire since Netheril. This adventure is the climax of a three-part series set in the Forgotten Realms campaign setting.
It can also be played as a stand-alone adventure. In addition to encounters, this book contains detailed source material on the realm of Anauroch, home of ancient Netherese ruins and the Empire of Shade.
Vaughn, Thomas M. Reid, and Sean K. It is also the climax of the three-part mega-adventure that includes Cormyr: The Tearing of the Weave and Shadowdale: The Scouring of the Land , but you won't need them to play this one. Deep in the Forgotten Realms. This adventure is a showcase for the Realms, taking the heroes from one famous, fascinating locale to another. Heroes at these levels have easy access to teleport, fly, and other spells that allow quick transportation.
The adventure embraces this fact, making sure that players have plenty of time to explore different locations as they gather the essential clues they'll need to defeat their enemies. The heart of the adventure is a trek through Anauroch itself, and this is a case where magic doesn't necessarily help.
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